Team Lead Level Designer at Ubisoft in Montréal, Québec. Skills: Coaching, Game Design, Gestion d'équipe, Jira, Leadership. Apply on NeverHard.
Company
Ubisoft
Location
Montréal, Québec
Type
full_time
Required skills:
Coaching
Game Design
Gestion d'équipe
Jira
Leadership
Level Design
Job DescriptionJob DescriptionCompany Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a Team Lead Level Designer at Ubisoft Montréal, you will support the Project Lead and Production Manager in guiding a small level design team. You will help ensure work quality, meet delivery milestones, and coach team members while contributing directly to the development of the game when needed.
What you’ll do
Plan, prioritize, assign, and track
level design tasks
and deliverables
Represent the
level design team
within the project
Organize and facilitate
team meetings
and regular follow-ups
Guide the team using a strong understanding of
gameplay, level design documentation, and technical constraints
Share clear progress updates with the
Project Lead and Production Manager
, and suggest adjustments when needed
Anticipate potential
team challenges
and recommend constructive solutions
Coach and mentor team members on
level design practices and tools
Contribute to
performance feedback
in collaboration with project leadership
Coordinate
bug fixing
related to the team’s work
Support
onboarding and recruitment
of new team members
Qualifications
What you bring to the team
Experience collaborating within a
multidisciplinary game development team
Comfort guiding others through
clear communication and collaboration
Strong
organization and prioritization
skills
Ability to support and grow a
healthy, productive team environment
Practical knowledge of
real-time 3D engines and level editors
Familiarity with
production tracking tools
such as Jira or Perforce
Understanding of
game production workflows
across disciplines
What to send our way
Your CV highlighting relevant skills and experiences
Examples of
levels, maps, or gameplay spaces
you have designed, with context on your role and contributions