Senior Gameplay Animator (First-Person) - [Far Cry] at Ubisoft in Montréal, Québec. Skills: Animation, Animation Keyframing, Collaboration, Game Engines, motion capture. Apply on NeverHard.
Company
Ubisoft
Location
Montréal, Québec
Type
full_time
Required skills:
Animation
Animation Keyframing
Collaboration
Game Engines
motion capture
Job DescriptionJob DescriptionCompany Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Job Description
As a
Senior Gameplay Animator (First-Person)
at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view.
What you'll do
Create
first-person animations
that follow the visual language defined by the
Animation Director
and respect
game design constraints
.
Produce high-quality animations using
keyframe animation
. Most main character animations are fully keyframed based on
multiple video references
.
Process and enhance
motion capture data
, which is used as a foundation for selected animation systems.
Fine-tune animation data with a high level of
precision
, as required by the
game engine
, with strong attention to detail.
Export and integrate animations according to
technical guidelines
, in collaboration with the
Technical Director or Technical Animator
, as well as designers and programmers.
Test, review, and iterate on
animation systems directly in-game
.
Work closely with fellow
animators
, the
Animation Director
, programmers, and designers to deliver features
on time and at the expected quality level
.
Take ownership of the
final in-game feel
of your work, which is the primary measure of animation quality.
Qualifications
Strong experience creating
gameplay animations
for video games.
Proven experience in
3C animation
and
first-person animation systems (FPS)
.
Strong expertise in
motion capture data processing
.
A sharp eye for
visual quality and detail
.
An
open and collaborative mindset
, with the ability to find compromises when solving complex problems.
Motivation and pride in delivering
high-quality work
.
Flexibility and resilience when adapting to
production changes
.
A passion for
teamwork
and sharing ideas in a creative environment.
Solid understanding of
technical constraints
related to game engine integration.
Ability to work effectively in a
multidisciplinary team
while aligning with artistic and technical visions.
Familiarity with
MotionBuilder
is a plus.
Experience working on a
shipped AAA title
is an asset.
What to send our way
A
portfolio
showcasing your best animation work, including first-person examples when possible.
Your
CV
highlighting your experience and skills.