AI Programmer (Far Cry) at Ubisoft in Montréal, Québec. Skills: AI, Animation, Behavior Trees, C++, Debugging. Apply on NeverHard.
Company
Ubisoft
Location
Montréal, Québec
Type
full_time
Required skills:
AI
Animation
Behavior Trees
C++
Debugging
Game Design
NPC Behavior Design
Team Collaboration
quality focus
Job Description
What you’ll do
This programmer will be responsible for anything related to NPC behavior tech:
• Shared responsibility for maintaining, debugging, and improving anything related to NPC behaviors:
Combat and NPC coordination and collaboration.
Systemic NPCs reactions to elements (fire, poison, etc.) and any other significant in-game event.
Working on unique behaviors for archetypes.
Making NPCs understandable and believable, with an emphasis on animation.
• Work in C++ and behavior trees, both to build AI behaviors and building user-friendly and reliable nodes.
• Have a knack for AI and game design and be very quality focused. We expect people to regularly play the game, give feedback and iterate on their own features.
• Be comfortable working closely with animators and the systems they use.
• Proactively update the AI leadership team about potentially unidentified work, such as missing features and/or performance issues and work on them.